Field manual · version 1.0

@ 5Hack

A dungeon of twenty-six levels, drawn in letters. Everything in it wants the Amulet of Yendor less than you do, and most of it can kill you. Death is permanent. This page is everything you need to start.

Play now

Runs in this tab. Nothing to install, and your game saves itself — close it whenever and pick the character back up later.

The dungeon

This is a real level

Not a mock-up — the map below came out of the generator, monsters, loot and all. Every square is one character. You are the @.

You hear the footsteps of a guard on patrol.

                                                     ----------
            ----------                               |..b.....|
            |........-#######                        |........|
           #-.......e|      #                       #|........-#
           #----------      #                       #------+---#
           #     ############                       #      #  ##
           #                #         --------      #      #  #
           #                #         |......+#     #      #  #----------
           #                #         |......+####  #      #  #+.../....|
           #                #         |......-#  ##############+........|
           #                #         |......-####--|--+--# ###-...x...>|
           #                #         ----++|-#  #+.%G..%+###  |.....[..|
           #                #             #####   |(.....|#    |........|
           ###              ###############      #+....!.-#    ----|-----
    ---------#              #----||-----------   #--------#       ##f##
    |.+.$...+################+..............h|   #        ##:######-+-+--
    |...r...-#              #+...............+####             #  #|Z@.+|
    |.......|                -----------------                 ####-\.$.|
    ---------                                                      ------

Adventurer the Stripling St:16 Dx:13 Co:15 In:9 Wi:8 Ch:7 lawful Dlvl:6 $:142 HP:18(22) Pw:5(5) AC:4 Xp:3/47 T:412 Hungry

Eight rooms, nine monsters, eleven items. A gnome zombie (Z) is standing next to you. There is a throne (\) and gold ($) two rooms south, a wand (/) in the north-east, and the way down (>) is on the right.

The alphabet

Reading the map

Letters are living things. Punctuation is stuff. Monsters follow their first initial — d is a dog or a jackal, D is a dragon — so you can usually guess what has just walked around the corner.

Terrain

. Room floor
# Corridor
| Wall
+ Closed door
- Open door
> Stairs down
< Stairs up
{ Fountain
_ Altar
\ Throne
^ Trap you have found
@ You

Things worth picking up

$ Gold
! Potion
? Scroll
/ Wand
= Ring
" Amulet
+ Spellbook
) Weapon
[ Armor
% Food or a corpse
( Tool
* Gem or rock

Some of the neighbours

r Giant rat
e Floating eye
G Gnome
h Dwarf
b Acid blob
x Grid bug
Z Gnome zombie
: Iguana
f Your kitten

Every one of those was standing on the level above. Your pet starts beside you and follows you down the stairs if it is next to you.

Starting

Getting in

On the title screen press r to be handed a random character, or n to choose a role, race and alignment yourself. If you have played before, c continues where you stopped.

Saves live in the browser you play in, per site. Playing here and playing from a downloaded copy are two separate save slots — use the title screen's export and import to move a character between them.

Moving

Your hands never leave the keyboard

Movement sits under your right hand on the home row. Walking into a monster attacks it; walking into a closed door usually opens it. The arrow keys and the number pad work too, if you would rather.

y
k
u
h
.wait
l
b
j
n

Hold shift with any of those — H, J, K, L — to run until something interesting happens. _ travels to a spot you pick with the cursor, which is the fastest way across a level you have already explored.

Prompts

Most commands ask a question

A command key rarely finishes the job on its own. Press it and the game asks what to use it on, up on the top line, and you answer with a single key. Wielding a weapon is the pattern almost everything follows. Press w and you get:

What do you want to wield? [-abd or ?*]

a, b and d are the things in your pack you could wield — the same letters i lists. Press one.

b - an uncursed +0 dagger (weapon in hand)

Done, in two keystrokes. e to eat, q to quaff, W to wear and the rest all work exactly this way.

Answering a prompt
When you seePress
[-abd or ?*]One of those inventory letters
-Nothing — bare hands, or your fingertip when engraving
?A menu of just the items that would work here
*A menu of everything you are carrying
In what direction?A movement key. . means yourself, < and > mean up and down
[yn] (n)y or n. Enter takes the default in brackets
--More--Space. The top line holds one line at a time, and more is waiting
a menuA letter picks. When you may pick several, letters toggle, Enter confirms, , takes all
anything at allESC backs out without spending a turn

Commands

The full set

Press ? in game for this same list. Nothing here is modal: every command either does its thing or asks you one question.

Getting around
KeyDoes
hjkl yubnMove one square
HJKL YUBNRun that way
.  or  sWait a turn / search for secret doors
>Go down the stairs
<Go up the stairs
_Travel to a chosen spot
Things you carry
KeyDoes
,Pick up what is here
iInventory
d  /  DDrop one thing / several
wWield a weapon
W  /  TWear armor / take it off
P  /  RPut on a ring / remove it
QReady ammunition
Using things
KeyDoes
qQuaff a potion
rRead a scroll or spellbook
zZap a wand
ZCast a spell
aApply a tool
eEat
t  /  fThrow / fire what you readied
Doing things
KeyDoes
o  /  cOpen / close a door
Ctrl-DKick (locked doors, stubborn chests)
EEngrave in the dust
#prayAsk your god for help
#lootOpen a box or bag on the floor
#forcePry a locked box open with your weapon
#untrapDisarm a trap next to you
#dipDip something in a fountain or a potion
#chatTalk to whoever is next to you
#nameName an item or a pet
#sitSit down — on a throne, something happens
Looking things up
KeyDoes
:What is on this square
;Point at something far away
^Identify an adjacent trap
\Everything you have identified
Ctrl-XYour attributes and intrinsics
Ctrl-PMessage history
#terrainThe bare map you remember, without clutter
?Help
The game itself
KeyDoes
SSave and exit
Ctrl-SSave without leaving
#Start an extended command, then type its name
#quitEnd the game
vVersion
ESCBack out of any prompt

The status

Two lines that tell you everything

Adventurer the Stripling St:16 Dx:13 Co:15 In:9 Wi:8 Ch:7 lawful Dlvl:6 $:142 HP:4(22) Pw:5(5) AC:4 Xp:3/47 T:412 Weak Burdened

Dlvl how deep you are · HP current (maximum) — it turns orange at a third and red at a seventh · Pw magic energy · AC armor class, and lower is better · Xp level/points · T turns elapsed.

Anything wrong with you appears at the end of the second line: Hungry, Weak, Confused, Blind, Burdened. The first two are a clock. Ignore them long enough and you will faint in front of something with teeth.

Advice

What kills beginners

Persistence

Saving, and the one thing you cannot undo

The game saves itself constantly — every fifty turns, on every staircase, and whenever you close the tab. Reopen the page and it offers to continue exactly where you stopped: the same dungeon, the same monsters mid-stride, even the same position in the random number stream. S saves and exits deliberately.

Saves live in your browser. You can export one to a file from the title screen and import it on another machine, which is also how you take a backup.

Death is permanent. When you die the save is deleted and your character goes on the score list. That is the whole point: every decision costs something because you only get the one run.

The point

Why you are down here

The Amulet of Yendor sits on the twenty-sixth level, guarded. Getting to it is most of the game. Carrying it back up all twenty-six levels — with the dungeon now actively spawning things to stop you — is the rest.

Climb out through the top with the Amulet in your pack and you ascend. Almost nobody does this on their first character. Or their tenth.

You offer the Amulet of Yendor to your deity…
You have ascended to the status of Demigoddess!